EA has shown off a remarkable montage demonstrating the company’s advancements in realistically rendering hair within its game engine, Frostbite.
It instructed developers to work on “hair shading, scattering, smoothness and volume”, according to this piece on BBC News.
Here’s the result:
Wonderful. We’ve certainly come a long way since the early days of Fifa, when even the voluminous locks of David Seaman were rendered with all the subtlety of a mulleted lego figure:
Now that Frostbite has such extraordinary hair capabilities, may I suggest a classic team of great barnets in Fifa 20?